Tag

Flutter

Everything we wrote about Flutter: 3 posts with real product and engineering decisions.

Offline-first with Drift and SQLite: an app with no server

RodaGrana computes a rideshare driver's real profit with no back end at all. That is not a limitation — it is the right architecture for the problem. What changes when you take the server out of the equation.

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Flame or plain widgets? How we decided across five games

Not every Flutter game needs an engine. Of our five, two use Flame, two run on plain widgets and one left Flutter entirely. The criterion that separates the cases is simpler than the debate suggests.

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15,248 lines in one main.dart: what a monolith taught us

One of our apps has a single file with more than fifteen thousand lines. It shipped, it works and it pays bills. An honest account of what that choice gave us, what it cost, and when it stops being viable.

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