Tag

Games

Everything we wrote about Games: 4 posts with real product and engineering decisions.

Why one game is Godot and the others are Flutter

Four of the studio's games are Flutter. One is Godot 4.3, and it was not a whim: a platformer with hand-drawn levels needs a scene editor. What switching tools actually cost.

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Games for kids: what to check before installing

The store listing says more than the game description. Four fields answer what an app collects, what it charges and how much it interrupts — and why 'free' is rarely the right word.

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Why CyberDropX runs its whole economy on the server

Eighteen minigames, rewards, a global leaderboard and withdrawals — and no value decision made on the client. The main reason has less to do with cheating than you would expect.

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Flame or plain widgets? How we decided across five games

Not every Flutter game needs an engine. Of our five, two use Flame, two run on plain widgets and one left Flutter entirely. The criterion that separates the cases is simpler than the debate suggests.

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