Why one game is Godot and the others are Flutter
Six of the studio's seven games are Flutter. One is Godot 4.3, and it was not a whim: a platformer with hand-drawn levels needs a scene editor. What switching tools actually cost.
Keep reading →Games for kids: what to check before installing
The store listing says more than the game description. Four fields answer what an app collects, what it charges and how much it interrupts — and why 'free' is rarely the right word.
Keep reading →Why CyberDropX runs its whole economy on the server
Eighteen minigames, rewards, a global leaderboard and withdrawals — and no value decision made on the client. The main reason has less to do with cheating than you would expect.
Keep reading →Flame or plain widgets? How we decided across seven games
Not every Flutter game needs an engine. Of our seven, five use Flame, one runs on plain widgets and one left Flutter entirely — and three of them contradict the criterion we had written down ourselves.
Keep reading →