Tag

Games

Everything we wrote about Games: 4 posts with real product and engineering decisions.

Why one game is Godot and the others are Flutter

Six of the studio's seven games are Flutter. One is Godot 4.3, and it was not a whim: a platformer with hand-drawn levels needs a scene editor. What switching tools actually cost.

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Games for kids: what to check before installing

The store listing says more than the game description. Four fields answer what an app collects, what it charges and how much it interrupts — and why 'free' is rarely the right word.

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Why CyberDropX runs its whole economy on the server

Eighteen minigames, rewards, a global leaderboard and withdrawals — and no value decision made on the client. The main reason has less to do with cheating than you would expect.

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Flame or plain widgets? How we decided across seven games

Not every Flutter game needs an engine. Of our seven, five use Flame, one runs on plain widgets and one left Flutter entirely — and three of them contradict the criterion we had written down ourselves.

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